Android 2048源码可以在GitHub上找到,搜索关键词为”android 2048″。
由于2048游戏的源码较长,我将为您提供一个简化版的Android 2048游戏源码,您可以根据需要进行修改和扩展。
创建一个名为MainActivity.java
的文件,内容如下:
package com.example.myapplication; import androidx.appcompat.app.AppCompatActivity; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.TextView; public class MainActivity extends AppCompatActivity { private GameView gameView; private TextView scoreTextView; private Button restartButton; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); gameView = findViewById(R.id.game_view); scoreTextView = findViewById(R.id.score_text_view); restartButton = findViewById(R.id.restart_button); restartButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { gameView.restartGame(); updateScore(); } }); } private void updateScore() { scoreTextView.setText("得分: " + gameView.getScore()); } }
创建一个名为GameView.java
的文件,内容如下:
package com.example.myapplication; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Point; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.View; import java.util.ArrayList; import java.util.List; import java.util.Random; public class GameView extends View { private static final int SIZE = 4; private int[][] board = new int[SIZE][SIZE]; private int score = 0; private boolean moved = false; private List<Point> emptyCells = new ArrayList<>(); private Random random = new Random(); private Paint paint = new Paint(); public GameView(Context context, AttributeSet attrs) { super(context, attrs); initBoard(); } private void initBoard() { for (int i = 0; i < SIZE; i++) { for (int j = 0; j < SIZE; j++) { board[i][j] = 0; } } addRandomTile(); addRandomTile(); } private void addRandomTile() { if (emptyCells.isEmpty()) { return; } Point point = emptyCells.remove(random.nextInt(emptyCells.size())); board[point.x][point.y] = random.nextInt(10) == 0 ? 4 : 2; } private void moveLeft() { // TODO: 实现向左移动的逻辑 } private void moveRight() { // TODO: 实现向右移动的逻辑 } private void moveUp() { // TODO: 实现向上移动的逻辑 } private void moveDown() { // TODO: 实现向下移动的逻辑 } private void updateEmptyCells() { emptyCells.clear(); for (int i = 0; i < SIZE; i++) { for (int j = 0; j < SIZE; j++) { if (board[i][j] == 0) { emptyCells.add(new Point(i, j)); } } } } private void mergeTiles() { // TODO: 实现合并相同数字的逻辑 } private void checkGameOver() { // TODO: 检查游戏是否结束的逻辑 } public void restartGame() { initBoard(); invalidate(); } public int getScore() { return score; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); drawBoard(canvas); } private void drawBoard(Canvas canvas) { for (int i = 0; i < SIZE; i++) { for (int j = 0; j < SIZE; j++) { int value = board[i][j]; if (value != 0) { paint.setColor(getResources().getColor(value == 2 ? R.color.tile2 : R.color.tile4)); canvas.drawRect(j * 100, i * 100, (j + 1) * 100, (i + 1) * 100, paint); paint.setColor(getResources().getColor(R.color.text)); paint.setTextSize(50); canvas.drawText(String.valueOf(value), j * 100 + 35, i * 100 + 70, paint); } } } } @Override public boolean onTouchEvent(MotionEvent event) { // TODO: 处理触摸事件的逻辑 return true; } }
在res/values/colors.xml
文件中添加颜色资源:
<?xml version="1.0" encoding="utf8"?> <resources> <color name="tile2">#ffeeee</color> <color name="tile4">#ffdddd</color> <color name="text">#ffffff</color> </resources>
这个简化版的代码仅提供了基本的游戏框架,您需要自行实现移动、合并和游戏结束等逻辑,希望这对您有所帮助!
小伙伴们,上文介绍了“android 2048 源码”的内容,你了解清楚吗?希望对你有所帮助,任何问题可以给我留言,让我们下期再见吧。
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