扫雷C语言源码,你了解如何编写这个游戏吗?

扫雷游戏的C语言源码涉及较多代码,这里给出一个简化版的示例:,,“c,#include,#include,#include,,#define ROWS 9,#define COLS 9,#define MINES 10,,void print_board(char board[][COLS]);,void place_mines(char board[][COLS]);,void reveal_empty(char board[][COLS], int row, int col);,,int main() {, char board[ROWS][COLS];, srand(time(NULL));,, place_mines(board);, print_board(board);,, return 0;,},,void print_board(char board[][COLS]) {, for (int i = 0; i< ROWS; i++) {, for (int j = 0; j< COLS; j++) {, printf("%c ", board[i][j] == '*' ? '*' : '.');, }, printf(",");, },},,void place_mines(char board[][COLS]) {, int placed = 0;, while (placed< MINES) {, int row = rand() % ROWS;, int col = rand() % COLS;, if (board[row][col] != '*') {, board[row][col] = '*';, placed++;, }, },},,void reveal_empty(char board[][COLS], int row, int col) {, if (row< 0 || row >= ROWS || col< 0 || col >= COLS || board[row][col] != '.') {, return;, }, board[row][col] = 'R';, reveal_empty(board, row 1, col);, reveal_empty(board, row + 1, col);, reveal_empty(board, row, col 1);, reveal_empty(board, row, col + 1);,},“,,这个示例仅包含基本功能,实际的扫雷游戏还需要考虑用户输入、游戏胜负判断等。

扫雷游戏的C语言源码如下:

扫雷C语言源码,你了解如何编写这个游戏吗?

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROWS 9
#define COLS 9
#define MINES 10
void print_board(char board[][COLS]);
void place_mines(char board[][COLS]);
int count_mines(char board[][COLS], int row, int col);
void reveal_board(char board[][COLS], char revealed[][COLS], int row, int col);
int main() {
    char board[ROWS][COLS];
    char revealed[ROWS][COLS] = {0};
    int row, col;
    int game_over = 0;
    srand(time(NULL));
    place_mines(board);
    while (!game_over) {
        print_board(revealed);
        printf("Enter row and column (08): ");
        scanf("%d %d", &row, &col);
        if (board[row][col] == '*') {
            game_over = 1;
            printf("Game Over! You hit a mine!
");
            print_board(board);
        } else {
            reveal_board(board, revealed, row, col);
            if (count_mines(revealed, row, col) == 0) {
                for (int i = 1; i <= 1; i++) {
                    for (int j = 1; j <= 1; j++) {
                        if (i == 0 && j == 0) continue;
                        int newRow = row + i;
                        int newCol = col + j;
                        if (newRow >= 0 && newRow < ROWS && newCol >= 0 && newCol < COLS) {
                            if (revealed[newRow][newCol] == ' ') {
                                reveal_board(board, revealed, newRow, newCol);
                            }
                        }
                    }
                }
            }
        }
    }
    return 0;
}
void print_board(char board[][COLS]) {
    printf("  ");
    for (int i = 0; i < COLS; i++) {
        printf("%d ", i);
    }
    printf("
");
    for (int i = 0; i < ROWS; i++) {
        printf("%d ", i);
        for (int j = 0; j < COLS; j++) {
            printf("%c ", board[i][j]);
        }
        printf("
");
    }
}
void place_mines(char board[][COLS]) {
    int placed = 0;
    while (placed < MINES) {
        int row = rand() % ROWS;
        int col = rand() % COLS;
        if (board[row][col] != '*') {
            board[row][col] = '*';
            placed++;
        }
    }
}
int count_mines(char board[][COLS], int row, int col) {
    int count = 0;
    for (int i = 1; i <= 1; i++) {
        for (int j = 1; j <= 1; j++) {
            if (i == 0 && j == 0) continue;
            int newRow = row + i;
            int newCol = col + j;
            if (newRow >= 0 && newRow < ROWS && newCol >= 0 && newCol < COLS) {
                if (board[newRow][newCol] == '*') {
                    count++;
                }
            }
        }
    }
    return count;
}
void reveal_board(char board[][COLS], char revealed[][COLS], int row, int col) {
    if (row < 0 || row >= ROWS || col < 0 || col >= COLS || revealed[row][col] != ' ') {
        return;
    }
    revealed[row][col] = count_mines(board, row, col) + '0';
    if (revealed[row][col] == '0') {
        revealed[row][col] = ' ';
    }
}

这是一个简单的扫雷游戏C语言实现,包括了打印棋盘、放置地雷、计算周围地雷数量以及展示棋盘等功能,游戏会在玩家踩到地雷时结束。

扫雷C语言源码,你了解如何编写这个游戏吗?

以上内容就是解答有关“扫雷c 源码”的详细内容了,我相信这篇文章可以为您解决一些疑惑,有任何问题欢迎留言反馈,谢谢阅读。

扫雷C语言源码,你了解如何编写这个游戏吗?

原创文章,作者:未希,如若转载,请注明出处:https://www.kdun.com/ask/1143114.html

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