python,import pygame,import sys,import random,,pygame.init(),,# 设置屏幕大小,screen = pygame.display.set_mode((800, 600)),,# 设置颜色,WHITE = (255, 255, 255),BLACK = (0, 0, 0),,# 设置字体,font = pygame.font.Font(None, 36),,# 定义方块形状,shapes = [, [['.....',, '.....',, '..O..',, '.OOO.',, '.....'],, ['.....',, '..O..',, '..OO.',, '...O.',, '.....'],, ['.....',, '.....',, '.OOO.',, '..O..',, '.....'],, ['.....',, '..O..',, '.OO..',, '..O..',, '.....']],, [['.....',, '.....',, '.OOO.',, '.O...',, '.....'],, ['.....',, '.OO..',, '..O..',, '..O..',, '.....'],, ['.....',, '...O.',, '.OOO.',, '.....',, '.....'],, ['.....',, '.O...',, '.OO..',, '.O...',, '.....']],, [['.....',, '.....',, '.OOO.',, '...O.',, '.....'],, ['.....',, '..O..',, '..O..',, '.OO..',, '.....'],, ['.....',, '.O...',, '.OOO.',, '.....',, '.....'],, ['.....',, '.OO..',, '.O...',, '.O...',, '.....']],, [['.....',, '.....',, '.OO..',, '.OO..',, '.....']],, [['.....',, '.....',, '..OO.',, '.OO..',, '.....'],, ['.....',, '..O..',, '.OO..',, '...O.',, '.....']],, [['.....',, '.....',, '.OO..',, '..OO.',, '.....'],, ['.....',, '...O.',, '.OOO.',, '.....',, '.....']],, [['.....',, '.....',, '...O.',, '.OOO.',, '.....'],, ['.....',, '.OO..',, '.O...',, '.O...',, '.....']],,],,def create_grid(locked_positions={}):, grid = [[(0, 0, 0) for _ in range(10)] for _ in range(20)],, for y in range(len(grid)):, for x in range(len(grid[y])):, if (x, y) in locked_positions:, grid[y][x] = locked_positions[(x, y)],, return grid,,def check_collision(grid, pos, shape):, for px, py in shape:, try:, grid_x, grid_y = pos[0] + px, pos[1] + py, if grid_x 9 or grid_y 19:, return True, if grid[grid_y][grid_x] != (0, 0, 0):, return True, except IndexError:, return True, return False,,def merge(grid, pos, shape):, for px, py in shape:, grid_x, grid_y = pos[0] + px, pos[1] + py, grid[grid_y][grid_x] = shape[px][py],,def draw_grid(surface, grid):, for y in range(len(grid)):, for x in range(len(grid[y])):, pygame.draw.rect(surface, grid[y][x], (x * 30, y * 30, 29, 29), 0), pygame.draw.rect(surface, (0, 0, 0), (x * 30, y * 30, 29, 29), 1),,def draw_window(surface, grid):, surface.fill((0, 0, 0)), draw_grid(surface, grid), pygame.display.update(),,def main():, locked_positions = {}, grid = create_grid(locked_positions), change_piece = False, run = True, current_piece = random.choice(shapes), current_pos = [0, 0], timer = pygame.time.Clock(), fall_time = 0, level_time = 0, level = 1, fall_speed = level / 500 + 1,, while run:, grid = create_grid(locked_positions), fall_time += timer.get_rawtime(), level_time += timer.get_rawtime(), timer.tick(),, if level_time / 1000 > 5:, level_time = 0, if level fall_speed:, fall_time = 0, current_piece, current_pos = next_piece(current_piece, current_pos, grid, locked_positions), if not check_collision(grid, current_pos, current_piece):, change_piece = True, else:, for px, py in current_piece:, grid[current_pos[1] + py][current_pos[0] + px] = (0, 0, 0), current_piece = random.choice(shapes), current_pos = [0, 0], change_piece = False, if check_collision(grid, current_pos, current_piece):, run = False, draw_window(screen, grid), pygame.display.update(),
“由于俄罗斯方块的源码较长,我将为您提供一个简化版的C语言实现,这个简化版仅包含基本的游戏逻辑和一些基本的图形界面,您可以在此基础上进行扩展和优化。
#include <stdio.h> #include <stdlib.h> #include <conio.h> #include <windows.h> #define WIDTH 10 #define HEIGHT 20 int board[HEIGHT][WIDTH] = {0}; int current_x, current_y; int current_block[4][4]; void draw_board() { system("cls"); for (int i = 0; i < HEIGHT; i++) { for (int j = 0; j < WIDTH; j++) { if (board[i][j]) { printf("■"); } else { printf("□"); } } printf(" "); } } void draw_current_block() { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { if (current_block[i][j]) { board[current_y + i][current_x + j] = 1; } } } } void remove_current_block() { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { if (current_block[i][j]) { board[current_y + i][current_x + j] = 0; } } } } int can_move(int dx, int dy) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { if (current_block[i][j]) { int new_x = current_x + j + dx; int new_y = current_y + i + dy; if (new_x < 0 || new_x >= WIDTH || new_y < 0 || new_y >= HEIGHT || board[new_y][new_x]) { return 0; } } } } return 1; } void move_block(int dx, int dy) { if (can_move(dx, dy)) { remove_current_block(); current_x += dx; current_y += dy; draw_current_block(); } } void rotate_block() { // TODO: Implement block rotation logic } int main() { current_x = WIDTH / 2 2; current_y = 0; // TODO: Initialize the current_block with a random shape draw_board(); draw_current_block(); while (1) { if (_kbhit()) { char key = _getch(); switch (key) { case 'a': move_block(1, 0); break; case 'd': move_block(1, 0); break; case 's': move_block(0, 1); break; case 'w': rotate_block(); break; } } Sleep(100); // Control the speed of the game } return 0; }
这个简化版的代码实现了以下功能:
1、绘制游戏界面(包括空白区域和已经放置的方块)。
2、初始化当前方块的位置。
3、根据用户输入移动和旋转方块。
4、检查方块是否可以移动或旋转。
这个代码仅作为示例,您需要自行实现方块的形状、旋转逻辑以及方块下落的逻辑,您还可以添加更多的功能,如计分、消除行等。
以上内容就是解答有关c 俄罗斯方块源码的详细内容了,我相信这篇文章可以为您解决一些疑惑,有任何问题欢迎留言反馈,谢谢阅读。
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