C语言源码

  • 如何获取俄罗斯方块C语言的源码?

    俄罗斯方块C语言源码如下:,,“`c,#include,#include,#include,#include,#include,,// 定义常量,#define WIDTH 10,#define HEIGHT 20,#define BLOCK_SIZE 4,#define SPEED 500,,// 定义数据结构,typedef struct {, int x;, int y;,} Point;,,typedef struct {, Point p[4];,} Block;,,typedef struct {, Block blocks[7];, int currentBlock;, int nextBlock;, int score;, int level;, int gameOver;,} Game;,,// 函数声明,void initGame(Game *game);,void drawGame(Game *game);,void updateGame(Game *game);,void generateNextBlock(Game *game);,void rotateBlock(Game *game, int direction);,void moveBlock(Game *game, int direction);,void dropBlock(Game *game);,int checkCollision(Game *game, int x, int y);,int checkLine(Game *game, int line);,void clearLine(Game *game, int line);,int checkGameOver(Game *game);,,int main() {, Game game;, initGame(&game);, while (!game.gameOver) {, drawGame(&game);, updateGame(&game);, Sleep(SPEED (game.level * 10));, }, printf(“游戏结束,得分:%d,”, game.score);, return 0;,},,// 函数实现,void initGame(Game *game) {, game˃currentBlock = 0;, game˃nextBlock = 1;, game˃score = 0;, game˃level = 1;, game˃gameOver = 0;, generateNextBlock(game);,},,void drawGame(Game *game) {, system(“cls”);, for (int i = 0; i˂ HEIGHT; i++) {, for (int j = 0; j˂ WIDTH; j++) {, int isBlock = 0;, for (int k = 0; kblocks[game˃currentBlock].p[k].x == j && game˃blocks[game˃currentBlock].p[k].y == i) {, isBlock = 1;, break;, }, }, if (isBlock) {, printf(“■”);, } else {, printf(“□”);, }, }, printf(“,”);, }, printf(“得分:%d,等级:%d,”, game˃score, game˃level);,},,void updateGame(Game *game) {, if (_kbhit()) {, char ch = _getch();, switch (ch) {, case ‘a’:, moveBlock(game, 1);, break;, case ‘d’:, moveBlock(game, 1);, break;, case ‘w’:, rotateBlock(game, 1);, break;, case ‘s’:, dropBlock(game);, break;, }, }, game˃blocks[game˃currentBlock].y++;, if (checkCollision(game, game˃blocks[game˃currentBlock].p[0].x, game˃blocks[game˃currentBlock].p[0].y + 1)) {, for (int i = 0; iblocks[game˃currentBlock].p[i].x += 10;, }, game˃currentBlock = game˃nextBlock;, game˃nextBlock = rand() % 7;, generateNextBlock(game);, if (checkGameOver(game)) {, game˃gameOver = 1;, } else {, int line = checkLine(game, HEIGHT 1);, while (line != 1) {, clearLine(game, line);, line = checkLine(game, HEIGHT 1);, }, }, },},,void generateNextBlock(Game *game) {, game˃blocks[game˃nextBlock] = game˃blocks[game˃currentBlock];, game˃nextBlock = rand() % 7;,},,void rotateBlock(Game *game, int direction) {, Block temp = game˃blocks[game˃currentBlock];, for (int i = 0; iblocks[game˃currentBlock] = temp;, },},,void moveBlock(Game *game, int direction) {, Block temp = game˃blocks[game˃currentBlock];, temp.p[0].x += direction;, for (int i = 1; iblocks[game˃currentBlock] = temp;, } else {, temp.p[0].x = direction;, for (int i = 1; iblocks[game˃currentBlock].y++;, if (checkCollision(game, game˃blocks[game˃currentBlock].p[0].x, game˃blocks[game˃currentBlock].p[0].y + 1)) {, game˃blocks[game˃currentBlock].y;, for (int i = 0; iblocks[game˃currentBlock].p[i].x += 10;, }, game˃currentBlock = game˃nextBlock;, game˃nextBlock = rand() % 7;, generateNextBlock(game);, if (checkGameOver(game)) {, game˃gameOver = 1;, } else {, int line = checkLine(game, HEIGHT 1);, while (line != 1) {, clearLine(game, line);, line = checkLine(Game *game, HEIGHT 1);, }, }, },},,int checkCollision(Game *game, int x, int y) {, for (int i = 0; iblocks[game˃currentBlock].p[i].x == x && game˃blocks[game˃currentBlock].p[i].y == y) {, return 1;, }, }, return 0;,},,int checkLine(Game *game, int line) {, for (int i = 0; i˂ WIDTH; i++) {, int full = 1;, for (int j = 0; jblocks[game˃currentBlock].p[j].y != line || game˃blocks[game˃currentBlock].p[j].x != i) {, full = 0;, break;, }, }, if (full) {, return line;, }, }, return 1;,},,void clearLine(Game *game, int line) {, for (int i = line; i ˃ 0; i) {, for (int j = 0; jblocks[game˃currentBlock].p[j].y = i 1;, }, }, game˃score += line * 100;, if (line == 1) {, game˃level++;, } else if (line == 2) {, game˃level += 2;, } else if (line == 3) {, game˃level += 3;, } else if (line == 4) {, game˃level += 4;, } else if (line ˃= 5) {, game˃level += 5;, }, if (game˃level ˃ 9) {, game˃level = 9;, }, if (SPEED ˃ 100) {, SPEED = 10;, },},,int int checkGameOver(Game *game) {, for (int i = 0; i˂ WIDTH; i++) {, for (int j = 0; jblocks[game˃currentBlock].p[j].yblocks[game˃currentBlock].p[j].y ˃= HEIGHT) {, return 1;, }, }, }, return 0;,}

    2024-09-30
    02
  • 如何成功编译C语言源码?

    C语言源码编译是将C语言编写的源代码转换成计算机可以执行的机器代码的过程。

    2024-09-30
    02
云产品限时秒杀。精选云产品高防服务器,20M大带宽限量抢购  >>点击进入